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  --==  RuleBook ==-- Friday, July 30, 2010  
 
  
 
 

 Cyber Cup Racing Rulebook

 
  CCR is a ten+ year old sim racing league dedicated to providing the best possible racing experience. Members are encourage to promote this same experience by their willingness to follow the rules and demand the same from their competitors. In sim racing there is no physical danger aspect. Drivers will often exceed their ability in absence of any harm that might come to them or their competitors. In place of the danger aspect we provide a few rules of the road. They are not intended to hold you back or put you in a box. They are the same for all and I argue keep everybody on a level playing field. We have used these rules for 8+ years and have found them to greatly enhance the experience.  
   
Membership: Membership is free. Donations are not expected but are appreciated. The league operates yearly at a loss so donations lessen this burden on the administration. Members are expected to follow the rules. They must demonstrate the ability to be a good sport and professional at all times. Failure to do so can results in a loss of membership and participation in all future events.
 
   
Driver basics:
 Drivers are expected to show up on time and be prepared. You are responsible to know the rules and what is expected of you. You are responsible for maintaining your equipment. This includes your computer, wheel and pedals, software, internet connection. When your failure in this area effects the racing, administration will deal with this swiftly. Many of our members have years of experience in this area. If you need help ask. Don't allow your problem to become everybody problem. Our schedule almost always runs the same. Series run on the same day and start times. The server will be up at 8:00 PM ET with qualifying at 9:00.
 
   
Rules of the road: Here are the basic common since rules that apply to all events.
 (1.) No three wide in turn one on starts and restarts
 (2.) No passing until the backstretch on starts and restarts.
 (3.) Hold your position and maintain speed when the caution flag comes out. Pick up the safety car appropriately.
 (4.) Enter and exit the pits where the game allows unless instructed otherwise in prerace drivers meeting.
 (5.) Take care of your alignment in the field at all times. Not sure roll through the pits to avoid a penalty.
 (6.) No passing to the inside on pit road. Use the center lane when entering allowing the outside for passing or exit.
 (7.) Drivers causing the caution will not receive the lucky dog.
 (8.) We do not clear penalty flags. Drivers are expected to serve them.Yes its frustrating when you don't know why.
 (9.) A three spin rule applies. Cause three caution flags and you must park your car. Failure results in a DQ. 0 points
(10.) As always drivers are expected to be a good sport no matter what the race deals you.
 
   
TeamSpeak voice communication:
All members must use TeamSpeak in all events. You must attend the pre race drivers meeting on teamspeak. Miss the drivers meeting and you can't qualify for the event. Many times in my 10 years sim racing drivers make mistakes that cost you or a situation appears unfair. However you are still not permitted to hash these situation out on teamspeak during events. It happens to all of us if you race long enough. Be a good sport and be professional at all times. Flaming or abuse of TeamSpeak during events is prohibited and will result in a loss of race points - 50 and or the loss of membership.
 
   
No contact rule explained: It is always the car making the pass's responsibility to make a clean pass without wrecking or causing damage to the car they are passing. Failure to do so or bringing out a caution flag results in a loss of race points earned. Below is the tool used to determine how the contact penalty is applied..
 
   
Note in Fig1 you see 5 lines that create several boxes. The black line represents the outside wall. The yellow line is the yellow line or white line marking the apron. The blue line is the commitment line. The green line is the exchange line. The pink line represent the center of the racing surface.
 
 

Fig 1 

 
 

Note in Fig 2 that the 21 car has passed the commitment line and that a red "Penalty Box" now appears around the 96 car. To complete the pass the 21 car must get it's rear bumper passed the green exchange line without causing damage or bringing out a caution flag.
 
 

Fig 2 

 
 

Note in Fig 3 that when the 21 car completes the pass now a penalty box appearers around the 21 car. This happens at the exchange line where the responsibility exchanges hands.
 
 

Fig 3 

 
 

Note in Fig4 after the pass has been completed the situation reversed as the 96 car tries to repass the 21 car. Now its his responsibility to make the pass cleanly.
 
 

Fig 4 

 
 

Note in Fig 4b that as the 21 car's rear bumper passes the 96 car the penalty box shrinks on the 96 car as does his responsibility beyond the exchange line.
 
 

Fig 4b 

 
 

Note  Fig 5 represents a high risk passing situation. The 21 car is putting himself in a no way out. Even if the 96 car bobbles into the 21  car will receive the penalty. The less risky pass would have been below the center line to the bottom of the racing surface.
 
 

Fig 5 

 
 
Penalty points:

Now that you understand what is expected with the no contact rules below is the penalty points assessed if you fail or are unable to comply.
 
  (1.) An incident causing damage to another car and or brings out the caution -20 points
(2.) A solo spin that brings out the caution flag -10 points
(3.) An incident causing damage to another car  when causing flag is already displayed -30 points
(4.) An incident causing damage or brings out the caution on the last lap of a race -40 points
(5.) Passing before the backstretch or passing below the yellow line on Superspeedway -10 points
(6) Actions by a member deemed detrimental to the league may result in suspension or termination of membership
 
     
 

 Revised 7/5/2010

 
 
 
    
 

 
   
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